MULTIMEDIA
The wireless Web is an exciting new development, but it is not the only one.For many people, multimedia is the holy grail of networking. When the word is
mentioned, both the propeller heads and the suits begin salivating as if on cue.
The former see immense technical challenges in providing (interactive) video on
demand to every home. The latter see equally immense profits in it. Since multimedia
requires high bandwidth, getting it to work over fixed connections is hard
enough. Even VHS-quality video over wireless is a few years away, so our treatment
will focus on wired systems.
Literally, multimedia is just two or more media. If the publisher of this book
wanted to join the current hype about multimedia, it could advertise the book as
using multimedia technology. After all, it contains two media: text and graphics
(the figures). Nevertheless, when most people refer to multimedia, they generally
mean the combination of two or more continuous media, that is, media that have
to be played during some well-defined time interval, usually with some user interaction.
In practice, the two media are normally audio and video, that is, sound
plus moving pictures.
However, many people often refer to pure audio, such as Internet telephony or
Internet radio as multimedia as well, which it is clearly not. Actually, a better
term is streaming media, but we will follow the herd and consider real-time
audio to be multimedia as well. In the following sections we will examine how
computers process audio and video, how they are compressed, and some network
applications of these technologies. For a comprehensive (three volume) treatment
on networked multimedia, see (Steinmetz and Nahrstedt, 2002; Steinmetz and
Nahrstedt, 2003a; and Steinmetz and Nahrstedt, 2003b).